
Lifted mines remain mid-air or explode due to contact. Minefield mines can be lifted by the platform before they are primed.Immortality Field and Blizzard activate upon landing on the platform, but will not rise with it.Sombra's Translocator will be destroyed if placed on a platform and it is destroyed.Tree of Life, Sentry Turrets, Concussion Mine, Steel Trap, Translocator and Biotic Field can only be lifted if they were placed on the platform afterwards.Torbjörn's Turret, Symmetra's Teleporter, Winston's Barrier Projector, Illari's Healing Pylon and souls that Mercy can resurrect can be lifted by the platform, regardless of which order they were placed.Abilities and objects can be placed on the platform, and in most cases lifted by the platform.The momentum from the lift allows heroes to jump higher than normal when reaching the top.Can affect enemies that are immune to Crowd Control, like Orisa during Fortify or Mei during Cryo-Freeze.Symmetra's Teleporter has the priority if interact is used in its vicinity.There is an option in controls to use the interact key to destroy the platform instead of the ability 1 key.Lifeweaver can destroy the platform by using the ability 1 key or by deploying a new one.The activated platform may also stop without reaching maximum height if there is not enough vertical clearance.If the platform's center is below the payload/push bot, terrain or terrain-like objects, it will not rise even if a hero stands on it.The activation has a brief delay, which allows it not to be activated when jumping on it or passing over with fast movement abilities, unless the platform was deployed directly under a hero.The activation has 2 meter radius upon impact, reduced to 0.75 meters afterinitial placement.The platform is activated when an allied or enemy hero (including B.O.B.) steps on it.The placed platform lasts indefinitely, until activated or destroyed.Grappling Claw and Grappling Hook can attach to the platform.Moira's Biotic Grasp and Coalescence pierce the platform.The platform is a terrain-like object, which has collision and blocks line of sight.


Cooldown starts when the platform is thrown.
